A few potions

I’ve been placing a lot of potions lately, and although I appreciate the basic ones based on standard spells I though I’d put together a short list of “special” potions; I imagine these are created by wizards with a specific knack for potion making, which allows them to create unique things.

D6 Potion Appearance Effect Drawback
1 Troll’s Blood Murky liquid, chunks of olive green flesh. Troll regeneration. Regain 1 HP per round for the next 8 Turns. Lost body parts regrow, survive everything but fire or acid. Cancerous mutations. Save vs Poison or mutate. If mutated, Save vs Poison again or die from shock.
2 Mind’s Call Airy and silvery liquid, almost on the verge of gaseous, metallic taste Lightning mind. Thoughts speed up for 1 Turn, allowing time to grasp the situation. Impossible to surprise, always wins initiative, +4 to hit and AC. Distractions. The quick mind is easy to influence, Will saves are automatically failed while under the influence of this potion.
3 Purifier Steaming, clear liquid. Bottle of leather-bound ceramics, hot to the touch. Purifying heat. The magical cleansing removes all diseases and curses and purges poison from the system. Scalded throat. Suffer D4 damage; unable to speak for D3 days (no spellcasting).
4 Clawing Spirits Swirling mist, a constant very faint scratching noise comes from inside the glass. Cloud of claws. When shattered (or opened) a cloud of malevolent, mindless beings are released. 2D6 slashing damage to everything within 10’. Dissipates in 1 round. Vengeful. If the entity which opened or threw the bottle suffers damage from the potion, this is doubled.
5 False Rot Thick sludge, smells of rotting flesh. Tastes like fermented cheese. Semblance of undeath. Emit a strange odor for D6 Turns; all Undead believe you are one of them (of their exact, specific kind). Undeath. If the drinker is slain while under the effect of this potion, s/he will turn into an undead of appropriate HD.
6 Spider Blood Yellowish ichor, sweet and not unpleasant taste. Chitinous growth. Skin hardens into a cracked chitin, painfully (D3 damage). AC +4 for 2D6 Turns. Stacks with armor only if it is worn when potion is drunk. Shedding. After duration, chitin shreds and reveals a red and sore skin underneath. -4 penalty to all rolls for a day.

tenniel_color_alice_drink_me

Since I know everyone appreciates a nicely laid-out PDF, you can find that by clicking here.

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