I’ve been placing a lot of potions lately, and although I appreciate the basic ones based on standard spells I though I’d put together a short list of “special” potions; I imagine these are created by wizards with a specific knack for potion making, which allows them to create unique things.
|1||Troll’s Blood||Murky liquid, chunks of olive green flesh.||Troll regeneration. Regain 1 HP per round for the next 8 Turns. Lost body parts regrow, survive everything but fire or acid.||Cancerous mutations. Save vs Poison or mutate. If mutated, Save vs Poison again or die from shock.|
|2||Mind’s Call||Airy and silvery liquid, almost on the verge of gaseous, metallic taste||Lightning mind. Thoughts speed up for 1 Turn, allowing time to grasp the situation. Impossible to surprise, always wins initiative, +4 to hit and AC.||Distractions. The quick mind is easy to influence, Will saves are automatically failed while under the influence of this potion.|
|3||Purifier||Steaming, clear liquid. Bottle of leather-bound ceramics, hot to the touch.||Purifying heat. The magical cleansing removes all diseases and curses and purges poison from the system.||Scalded throat. Suffer D4 damage; unable to speak for D3 days (no spellcasting).|
|4||Clawing Spirits||Swirling mist, a constant very faint scratching noise comes from inside the glass.||Cloud of claws. When shattered (or opened) a cloud of malevolent, mindless beings are released. 2D6 slashing damage to everything within 10’. Dissipates in 1 round.||Vengeful. If the entity which opened or threw the bottle suffers damage from the potion, this is doubled.|
|5||False Rot||Thick sludge, smells of rotting flesh. Tastes like fermented cheese.||Semblance of undeath. Emit a strange odor for D6 Turns; all Undead believe you are one of them (of their exact, specific kind).||Undeath. If the drinker is slain while under the effect of this potion, s/he will turn into an undead of appropriate HD.|
|6||Spider Blood||Yellowish ichor, sweet and not unpleasant taste.||Chitinous growth. Skin hardens into a cracked chitin, painfully (D3 damage). AC +4 for 2D6 Turns. Stacks with armor only if it is worn when potion is drunk.||Shedding. After duration, chitin shreds and reveals a red and sore skin underneath. -4 penalty to all rolls for a day.|
Since I know everyone appreciates a nicely laid-out PDF, you can find that by clicking here.