During the past year, I’ve really begun to settle into the LotFP ruleset, and I’m feeling very comfortable with it. Both me and my players absolutely love the clean and simple D6 skill system; it simplifies and focuses things and shifts some of the focus away from abilities and bonuses.
I have, however, revised the classes slightly. These are really no major changes, but they incorporate the following broad strokes:
- Saving Throws improve incrementally; this means they will be somewhat better at most levels beyond first as compared to the normal system, but I find the slight increase in survivability doesn’t unbalance things and it means most levels mean some sort of advancement for most classes.
- Classes beyond the Specialist receive skill points; a more considerable change. I first implemented this mostly at the request of my players, but I’ve since come to really appreciate it. My new Lore skill, for example, comes in really handy in some of my house rules for experimenting with magical items and now there’s a way for other classes than a specialist to improve it by a point or two. Non-specialists get very few skill points, however, and they are forced to select where to place them based on a list of class skills, whereas the specialist still has access to each and every skill like before.
- Dwarves and elves may trade in their skill points for increased attack bonus. This lets them improve slightly at combat as they level, although they will max out at +4 (elf) or +5 (dwarf) and then only at level 20.