I have many good things to say about Lamentations of the Flame Princess (as I’m sure is evident from ny blog), but there is one very simple mechanism in particular for balancing out classes that I think is not only good but a stroke of genius. In LotFP, fighters are the only class to get an incremental bonus to hit as they level.
Why is this so smart? Well, it is the elegance that does it. Many systems have tried to fix the perceived problem that fighters are a boring class without an edge. The attempts do have some merit, but all solutions I’ve encountered are not to my taste or fit very poorly into the general OSR “feel”.
Let’s have a look at three common solutions, all of which have been used in other iterations of the D&D ruleset.
- Feats and Powers are one way to make fighters more diverse; give them their own superpowers! Apart from making both combat and character generation more complicated and balancing even harder, these also limit all other characters. After all, if there are special powers to accomplish all kinds of tactics and moves, why should those without these powers be allowed to attempt these feats?
- Weapon specialization is perhaps my least favorite solution, especially combined with a weapon list which favors certain weapons mechanics-wise. It only serves to make fighters even more clones of each other, and keep them as such through the levels.
- Weapon and armor restrictions also feel very crude to me, and seem to be the wrong approach to the problem. These are tools; warriors should be experts in their use, not simply get some sort of union-brokered exclusivity.
In comparison, increasing the base To Hit score for fighters relative to other classes gives them a clear edge in combat, which improves over time as other classes gain other powers. It also meshes perfectly with OSR mechanics, where tactics, rulings and improvisation are important; no matter what, rolls to hit opponents are almost always going to be made in a fight. In addition, this rule will also work well with most other house rules and adjustments.
The balancing of the four basic classes is excellent in LotFP overall, mostly because they are kept so clean and simple. Admittedly, in my slight class revision (which I will post details on here, eventually), I have given dwarves and elves the option of gaining a couple of points of To Hit bonus, but this is limited to roughly +1 per 4 levels at the cost of the only skill points they get to develop other abilities and mainly meant to give these characters some slight flavor.